Pick a composition
Layout from composition. Identity from character refs.
Your saved styles and prompts. Choose one to use in Quick Remix.
Layout from composition. Identity from character refs.
Upload a reference, Analyze, then review and save your character.
Upload reference โ Analyze โ review / rename โ save / share
The primary reference builds your character. Extra references help keep its look consistent.
One image with full-body front, side and back views, front and side portraits, and close-ups of defining details. Keeps your referenceโs character and art style.
16:9 requested ยท one generation ยท uses this characterโs saved references
Generate or select a sheet to save it here.
Applies only to single-view generation, not the reference sheet.
Angle, shot type and additional prompt apply only to Generate single view.
Review the sheet, then Add to References to reuse it in remixes, places and scenes. Your original reference stays unchanged.
Generated sheets appear here. Select a thumbnail to preview it; generating never replaces your primary reference.
Ping everyone who registered before the four new questions existed โ lands in their ๐ inbox with a link back to /presale. Already-pinged people are skipped unless you tick resend.
Pick a composition, then click each person in it to assign a character.
Then click each person to assign a character.
What you type most across Scene, Group and edits. Click any entry to drop it into the matching Scene field.
Load a video clip, then scrub to any frame and grab it.
Stays on your machine โ nothing is uploaded.
Pause + โจ frame / frame โฉ for the exact moment. Grab = a still; Cut clip = a moving segment (inโout).
A is the base. Brush over the canvas to paint in parts of B โ best of both.
Pick a place. Try a change. Keep what you like.
Start with a reference image or describe a new place. Then explore different moods and views.
This is a preview. Your saved references are unchanged.
Uses this area's saved references. Suggestions fill the prompt; only Generate uses a credit.
The first 3 references in the active area guide each generation. Use images of the place itself, ideally without people.
A side alone saves a reference directly. Add a direction to preview a variation. A 360 set saves four views for 4 credits.
Tools paint the highlighted layer. โ/Ctrl+C copies a selection, X cuts it, V pastes as a new layer โ the clipboard works across scenes. Delete removes the layer; Shift+S shows its transform handles (corners scale, Shift+corner distorts, just outside a corner rotates, Enter settles). โ shows the untouched original.
Classic meme text โ white with a black outline, wraps automatically. Each text is its own layer: click the image with the T tool to place one, drag it with T or Move, reorder/hide it in Layers.
Described to the model by name and look. FLUX 3 can't take character reference images for video yet โ for exact likeness, stage them into the scenes first, then film those.
Drafts are cheap and quick to judge. Keep one and it re-renders at full quality from the same take.
Each generation shows resemblance (how much it kept) vs adaptation (how much it changed) from its base. โ = became a new base you built on.
Your character, forged into the house pixel style. One credit per forge.